Locations are overly greebled with landmarks and winding paths, making it difficult to get around with ease or speed-and the map is obtuse, instead of helpful, at a glance. Menus are confusing and difficult to use. But every other aspect of the game feels one step away from being memorable. The art is rich and beautiful, and the interfaces look great. For more information, please visit the Garden Story official website, follow GardenStoryGame on Twitter and Instagram, and join the studio’s Discord community. This game wants to be very charming, and it sometimes comes very close. Garden Story is available for Nintendo Switch, Steam for Windows PC and macOS and Epic Game Store for 19.99 USD. I found myself wondering about hard resetting quickly after dying, because the game only saves during your overnight rests. That feels frustrating when the only way to level up your stats and unlock content is by completing the daily gathering and combat goals-but failure to complete them usually means just being shut out of them rather than being imposed a reset penalty. If Concord dies during combat, the day immediately ends with a small financial penalty. Plus, each chapter concludes with a boss fight, featuring bosses that take around 20 hits to kill. Fighting uses progressively stronger weapons and household implements too. Your HP begins with a Zelda-like three “hearts” to start, with upgrades that increase your maximum health throughout the game. Garden Story definitely struggles to make the repetitive gathering and combat tasks more interesting.Ĭombat is one of the places where the game is the least fleshed out, as is the crossover between combat and the game’s other, more pastoral, goals. But by my third day in-game, my slate of goals was just slight variations to the ones I had on the first day. Each day, Concord is given two to three goals, like delivering a handful of a specific resource or ridding an area of its enemies.
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