![]() After launching the app, you will see the app icon appearing in the top bar of your Mac and the app will look for your Fire TV on the network. ![]() If your router supports AC and N, also make sure that your router is set to use either the Wifi N or Wifi AC networking.įirst, make sure that your Fire TV is on the same local network and same subnet as your Mac. B and G are not really up to scratch anymore for modern networking tasks, so go for an AC or N router. Older routers might only have Wifi B and/or G. But definitely not the Mac on 5Ghz and the Fire TV on 2.4Ghz, because that will negatively impact the performance of screen mirroring.Ĥ. For the best performance, put your Mac and your Fire TV on the same network. Some routers (dual band) have create both a 2.4Ghz and a 5Ghz wireless network. Put your Mac and your Fire TV on the same router channel. This includes making timemachine backups over the network and uploading/downloading large files from the internet while screen mirroring.ģ. For the best performance, don’t do other network intense work at the same time. As explained, screen mirroring is network intense. Don’t do network intense work while screen mirroring. That’s why it is a good idea to reset your router once in a while. Software will have small memory leaks and some processes will stop working correctly over time. Why this works? Routers are in essence little computers, with software. This resets your router and will make your home network faster and more stable. Just take out the power plug, wait 10 seconds and put it back in. The quality of your experience will be dependent on the quality of your local network. However, it is very suitable for watching movies, giving presentations, watching photos, and much more! So this mirroring is not suitable for gaming. In using the app, there will be a about 2 to 3 seconds of latency (lag). Also, we included the option to watch one window on your Mac, and another window on your TV!īefore using this application, please go to the Amazon website and install the (free) Mirror Receiver for Fire TV: You can also stream individual video files from your Mac to your Fire TV. For assistance, please contact our 24/7 support engineers.Īpplication to mirror the screen and audio of your Mac to an Amazon Fire TV. If you are on MacOS 10.15 (Catalina), please allow Screen Recording in System Preferences / Security & Privacy.
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With simple controls that lets anyone pick up and play, online and local multiplayer, crazy modifiers – and more, every match is sure to grab your attention from kick-off right until the final whistle!įollow Martin as he does everything he can to save his favourite club, Balarm F.C., from bankruptcy. Super Arcade Football is a fast-paced football game where you dont get to catch your breath. Find out more about paid Nintendo Switch Online memberships.About This Game Super Arcade Football is a fast-paced football game where you don’t get to catch your breath. Some online services may not be available in all countries. The Nintendo Account Privacy Policy applies. To use online services, you must create a Nintendo Account and accept the related agreement. Any online play modes require a paid membership to Nintendo Switch Online. This software includes modes or features for which an internet connection and a paid membership to Nintendo Switch Online are required. 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Play with up to 3 friends on your sofa at home or against a friend (or random opponent) over the internet, with full gamepad support. You might encounter a few interesting characters along the way.ĭo you want the goals to be bigger, or the pitch to be covered in mud, or meteors to fall from the sky?! (Almost) anything is possible with the vast range of modifiers included in Super Arcade Football. With simple controls that lets anyone pick up and play, online and local multiplayer, crazy modifiers - and more, every match is sure to grab your attention from kick-off right until the final whistle!įollow Martin as he does everything he can to save his favourite club, Balarm F.C., from bankruptcy. Super Arcade Football is a fast-paced football game where you don't get to catch your breath. ![]() ![]() My experience of advanced digital techniques is that they sound somehow lower quality. I'll leave this here, just in case the different framing is useful.įrom a musical perspective the analog mental model produces very clean and high quality results. And heaven help you if the different loops' bass drums are tuned to marginally different notes.Įdit: Only after writing this did it sink in that the top overall comment's remarks (by "highd") about earlier dimensional reduction were getting at the same issue. But I suspect that right now your analysis is spending a huge fraction of its effort effectively trying to get the first drum beat to happen at precisely the right fraction of a second, and separately to get the second drum beat to happen at precisely the right fraction of a second, and separately the third, and the fourth, and so on. Maybe that's not the right answer: like I said, I'm not an audio processing expert. My first instinct is to say "take the FFT of each loop first, and then run your PCA on that". The near-perfect cancellation of the average track illustrates this: two loops of the exact same bass drum beat offset by a fraction of a second will be treated as orthogonal or even opposite by this algorithm, but they're essentially identical as perceived by the listener.Ĭonceptually, I imagine what you'd want is some way of encoding the various loops whose average came out sounding like a real average, rather than as nearly silent due to phase cancellation. I feel like this approach will inevitably put a whole lot of (unhelpful!) emphasis on the detailed phase information of the various sounds. Here's my worry, speaking as someone who knows physics but not all that much audio processing. And goes to show what can be built with traditional data analysis techniques and a clever idea!ĮDIT: Also if you uploaded your preprocessed data I think that would be really amazing.įirst and foremost: This is really cool, and thank you for sharing! (It's also the first explanation of the terms in the matrix equation for SVD that I've happened across that has really clocked for me: much appreciated.) I would love to play with some sort of live music generation system based on this - really, really interesting ideas. those will each require two eigenvectors to represent the sine or cosine phases of the signal - but if you could "project" every kick drum sound so they were close to linearly related then PCA could isolate them with fewer eigenvectors. For example, if you have kick drums with fundamentals at 21Hz, 22Hz, 23Hz, 24Hz etc. ![]() That make make it so not all of the first 20 or so eigenvectors all have slightly different kick drums. you could do a short-time fourier transform and then threshold and bin frequencies - then invert the transform to reduce the sounds to their basic characteristics. That might make more of the melodies come through the eigenvectors.Ģ) Visualize the loop point cloud - maybe with like 10-50 dimensions of PCA followed by 2 or 3 dimensions T-SNE.ģ) Maybe some form of earlier dimensionality reduction? I.e. 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Please visit my homepage too: Locations are overly greebled with landmarks and winding paths, making it difficult to get around with ease or speed-and the map is obtuse, instead of helpful, at a glance. Menus are confusing and difficult to use. But every other aspect of the game feels one step away from being memorable. The art is rich and beautiful, and the interfaces look great. For more information, please visit the Garden Story official website, follow GardenStoryGame on Twitter and Instagram, and join the studio’s Discord community. This game wants to be very charming, and it sometimes comes very close. Garden Story is available for Nintendo Switch, Steam for Windows PC and macOS and Epic Game Store for 19.99 USD. 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Garden Story definitely struggles to make the repetitive gathering and combat tasks more interesting.Ĭombat is one of the places where the game is the least fleshed out, as is the crossover between combat and the game’s other, more pastoral, goals. But by my third day in-game, my slate of goals was just slight variations to the ones I had on the first day. Each day, Concord is given two to three goals, like delivering a handful of a specific resource or ridding an area of its enemies. When you first open the SD card in OW, select the 'PC' option rather than connecting the camera with card via USB cable. BUT if you select the ORF files in OW and then ' Move.' instead of 'Export.' you can then move them remaining as ORF into your Capture One session and fully adjust and edit as your usual workflow. If anyone here is wanting to RAW convert and edit OM-1 RAW image files in Capture One (which supports OM-1) rather than in OMD Workspace (OW), unfortunately you can Export only as either a TIFF or a JPEG neither of which is ideal. I think I might download the CaptureOnePro trial for the latest version and see how it goes with these OM-1 Raw files compared to this. I have seen this before with the TIFF files exported from OM Workspace where I used it to process my Mk3 files for HHHR and Fisheye de-fishing. When I process it in CaptureOne, it does not seem to have the same latitude for things like highlight and shadow recovery compared to processing the ORF files in CaptureOne, so I am wondering if it is just the 8 bit RGB put into a 16 bit TIFF file as you said.įor example, with the highlight area on the face of the Blue Tit I cannot recover any detail (it is ISO 8000 though):īlue Tit - Cropped by Bill Dennis, on Flickr It says "16 bit uncompressed TIFF" for what is exported from Workspace. Does the 16-bit TIFF from the camera-developed RAW comprise 12-bit RGB, do you think, rather than being a 16-bit container for 8-bit RGB colours?You know, I am not 100% sure on that. I found that the exported TIFF was more or less indistinguishable from the exported JPG, but that was after Workspace, and not the camera, had processed the RAW. You can now export a TIFF file using the USB-RAW processing. Klipsy the Kite - cropped by Bill Dennis, on Flickr Here are a couple of images I processed (OM-1 using subject detection, both cropped):Īir Ambulance Helicopter G-EMSS by Bill Dennis, on Flickr The star rating on camera is really useful potentially. I only reviewed and starred a few on camera though, then got into OM WS after lunch. I had intended to review them on camera and add star ratings which I could then use to target the files worth processing in OM WS. The main issue is reviewing the files in OM Workspace as it is so sloooow to render a RAW file to preview it on my Mac. It feels like I have had my left arm cut off! I'm used to using DxO / CaptureOne - Workspace is a bit clunky but the USB Raw makes a big difference to be fair. Further process in C1P then export to JPEG.Export to TIFF using USB Raw Process on the OM-1.IanI am using it on a Mac Mini 2018 6 Core Intel i7 which doesn't have enough VRAM for the AI module, so just the basic OM Workspace processing. Interesting - I'm limited to using my laptop at the moment, which only has 2GB VRAM - does this require at least 4GB of VRAM or is that only for the AI noise reduction module? Meanwhile, I am waiting for CaptureOne to do a promotion so I can get the upgrade with OM-1 support for less that £199! This is what my complete USB RAW edit window looks like in OM WS - same as the normal OM Workspace window but it is using the camera as an image processor. This opens up to use OM WS to do a quicker bulk process of some files to TIF so you can work them on another application like C1Pro in the case that you don't have the version with OM-1 support yet. The export for a single file is quite fast. This gives you all the editing provided by OM WS from the main window, not the cut down functionality it gave in the E-M1 Mk3 scenario in a separate window.Ģ) You can now export a TIFF file using the USB-RAW processing. ![]() You select the RAW Processing method to be the camera using the yellow icon in the edit area of the main window (not from Tools like before). I have found 2 useful things that are different from how it worked with my E-M1 Mk3:ġ) You do the RAW processing in the main OM Workspace application window, not in a separate USB Raw window like before. 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